Version 1.0

1 – Getting Started:

2 – Main Features:

  • Tools Panel
  • Dimension tool
  • Helpful “rules” for your ruler
  • Manipulating the dimension
  • Changing the dimensions appearance
  • Text tool
  • Adding text
  • Manipulating the text
  • Changing color and size
  • Shape tool
  • Working with shapes
  • Adding text and color to your shape
  • Arraying objects
  • Array zone
  • Array using specific dimensions

3 – The Joys of 3D:

  • Navigating in 3D Viewer……………..33
  • Orbital cam
  • Walk thru cam
  • 3D mode snapshot button
  • 3D settings button
  • 3D view settings
  • Changing your background colors
  • Hide floor
  • Animate screen
  • Exiting your 3D space

4 – Printing:

  • How to set up your drawing to print…..36
  • Print button
  • Understanding the print dialogue box
  • Creating a PDF



Overview of Floor Planner software:

Floor Planner software is a web-based or “cloud computing” design program that allows you to create an event, layout all your details and then share your plans directly with others. You can share your plans directly from your website, blog, Facebook or email. Create great plans for your rental space and embed the floor plans seamlessly within your website or other portals. Create tradeshow, corporate meetings, after-hours lounges, wedding banquets and more.

Launching the software:

  • Launching the software and logging in

 To launch the floor planner software, you will need to go to your “Floor Planner” page on your website.  When you first open the page, the login dialogue box will appear.  Enter your user name which is also the email address you used to create your account.  Then type in your password and click on login.

What to do when you forget your password

Click on the box that says “remember me” and your information will always be saved.  But, if you do not set it up to be remembered, you can click on the “forgot password?” and that will bring you into another screen where you can request your password to be sent to your email.

Understanding the main screen:

  • Getting familiar with the screens appearance

When you first open the floor planner, you will notice several different options of tools that will assist you with creating your layout.  To the left you will find your “Assets panel.”  Right next to that will be your “Tools panel.”  Along the top is where your “Button bar” is located.  To your right is the “Properties panel.”  At the bottom of your screen is where you’ll find your navigation bar which will help you work your way around the main stage which is located in the center of the screen.floor planner inteface

Exploring the main stage

  • Preparing your stage to draw on

First you will want to decide what size you want your main stage to be.  If you already have a drawing file open, you can change the size of your main stage without leaving your drawing space.  Once you’ve decided on the dimensions of your layout, go to your properties panel and put in the width and depth you would like your space to be and it will readjust.

  • How to create your first layout

Once you have your main stage set to the size you want it, there are a few standard tools to have in the setup of your drawing:  a grid, dimensions and text. First, go to your properties panel to set your grid size.  Then, add the dimensions to your space and drag and drop the text tool to add text as needed.


  • Navigation bar


Your navigation bar is located below the main stage to the left of your properties panel.  There are two features on this tool, the zoom slider and the pan button, which allow you to zoom in and out along with the ability to move around your main stage space.

  • Zoom slider


The zoom slider (F-1) allows you to gradually increase or decrease the space on your screen where your main stage is.

  • Pan button


The pan button (F-2) allows you to gradually pan over your space.  You can also hit the center of the button and it will bring your space back to the original visual setting you had it at before experimenting with changing the size.  If you click on your screen, you can also “free-form” pan around your space.

  • Navigating using the keyboard

To move around your main stage space using your keyboard, just click on the up and down arrows on your keyboard.

  • Collapse Button


Your collapse button is the arrow next to your panels.  This button allows you to close or “collapse” the panel to open up your viewing space on your screen of your main stage. The “Assets panel” collapse button is at the bottom to the right, the “Button bar” is below it to the left, and the “Properties panel” collapse button is at the bottom to the left.  To re-open the panel just click on the arrows.


Chapter 2 – MAIN FEATURES                 

  • Tools Panel  rr 

Dimension Tool

  rulerHelpful “rules” for your ruler

The way to dimension your drawing is by using the “ruler” feature which you will find on your “Tools” panel.  Drag and drop your ruler into your drawing space.  Line it up with the object you are dimensioning and start at one end while stretching it to the other end to complete your dimension.  When you click on the dimension you will notice that your properties panel has information about the dimension you just added.  

  • Manipulating the dimension

You can change what the dimension is or give it a specific name by typing in the space that says “label.”  Your dimension automatically shows up on the “default” layer.  You can change the layer it’s on by clicking on the “layer” button.  Under length, you can type in a different length, and it will readjust on its own.  If you click on “lock” the dimension cannot be moved.  To rotate the dimension, click on “rotation.”

  • Changing the dimensions appearance

Click on “thickness” to change the dimension lines appearance.  If you want to change the font, click on “font size.”  If you want the text on the dimension line to be a different color, you can click on “foreground color” and add a new one.

Text Tool

 textAdding text

To add text to your drawing, go to the “tool panel” and drag and drop the text tool into your drawing.  There are two ways to change the text, you can click in the text box and make your changes on your main stage or go to the properties panel and make changes in the “enter text” box.  Click here to view tutorial…

  • Manipulating the text

There are several features to help you with positioning and adjusting the appearance of your text.  If you want to move your text around your main stage, click on the center grip on your text box and you can move it around freely.  You can adjust the width and the height of the box in the properties panel.  To rotate your text, click on the “rotation” symbol.  If you don’t want the text to be moved around, click on the “lock” button.

  • Changing color and size

If you want to change the color of your text, click on “foreground color” and then click on the color palette to choose a new look.  You can change your font size by adding a new number in the “font size” box or click on the arrows next to it.

Shape Tool

 shapeWorking with shapes

When you click on the arrow on the “shapes” feature, you will have several shapes to choose from.  After you drag and drop your chosen shape into the main stage you can click on it and your properties panel will appear.  You can change the layer it’s in.  If you want to change the size of  the shape, you can either click on the object and grab the grips on the corners to adjust it or put in new dimensions under width and depth in the properties panel.  You can also give it a height  by typing in the dimension  in the properties panel.  If you want to elevate it off the ground, add the dimension into the elevation box.  If you want to rotate the object, click on rotation to change the angle or click on the rotation symbol on the object.  You can also lock your shape so it doesn’t move.  Click here to view tutorial…

  • Adding text and color to your shape

To add text to your shape, go to the section in your properties panel that says “shape label” and type in the text you want.  You can also adjust  the size of the font by clicking  in the font box and adding in a new size or adjusting it using the arrows.  You can change the border thickness by adding in a number or using the arrows.  You can change the border line of the shape by clicking on “foreground color.”  If you want to change the inside color of the shape click on “background color.”  And if you would like to give it a texture, click on “background image.”

  • Arraying Objects

 azThe array feature helps you to set up your room layout in a more professional and organized manner.  It makes duplicating objects that you want to have laid out in an organized manner an easier task. Click here to view tutorial…

Array Zone

If you want to array your objects in a predetermined space, the array zone tool is the feature you will want to use. The first thing you’re going to do is drag and drop your “array zone” into your main stage and stretch it to the size you want it to be by clicking on the grips. Then, bring the object you want to array into your main stage, click on that object and then click on the “room arrangement” icon on your button bar.  A dialogue box will appear and in the upper right hand corner you will see a box that says “select array zone.”  Click on that button and it will open up a screen that you can see your main stage along with the array zone.   Click on the array zone and then click on the “show window” button.  Once you’re back in the dialogue box, scroll down and click on the button that says “draw” and it will start to generate your layout in the preview.  If the object you arrayed is rectangular, you’ll see the object is lined up in rows and they fit within your array zone.  You can adjust the spacing by adding in new dimensions in the column on the right.  If your object is round, you will have the option of creating a “honeycomb” layout or a “grid” layout.  You can also adjust the distance from the walls and in-between the tables by adding the dimensions in the right column spaces. When you’re in this dialogue box you will also see the number of tables in your layout.  That number will change if you adjust the spacing in-between the tables.  If you like how it laid out, click on the “group” button and then hit “submit” and it will bring you back to your main stage where you’ll see the objects slowly lining up in your drawing space within the array zone.  You’ll also notice that each item is numbered now which is helpful when planning an event. When you’re finished using the array zone, click on the array zone itself and hit the delete button to remove it from the main stage when you are finished with it.

  • Array Using Specific Dimensions

If you have a specific dimension in mind for the area your items will be located in, then there is another way to array your object.  Click on the object you want to array and then click on the room arrangement icon.  Once the dialogue box opens up, instead of clicking on “select an array zone” go to the height and width boxes and enter the dimensions that you want the object to fit in. Then, scroll down and hit “draw” and it will generate a new layout and you’ll preview your object fitting within that space.  If you like the way it lays out then click on “group” and then “submit” and you will see the objects appearing in your main stage in the arrayed pattern that you just generated in the preview.  If you want to move the grouped objects around, just click on them and reposition.  Note: You will notice that the items start lining up at the bottom right hand corner of the original object you placed in the main stage.  

Polygon Wall

 wallCreating your wall

To create a wall, click on the polygon wall symbol on your tool panel and then click into your main stage where you want to start your wall.  Once you created your first point, move your cursor to  the next spot either by eyeballing it or using the dimensions that appear as you’re stretching it to make it accurate.  Add all the sides you need to create your desired wall.  To close the polygon wall, hit your “enter” key on the keyboard.  Click here to view tutorial…

  • Making changes to your wall

Click on the polygon wall and your properties panel will appear to the right of your main stage. To give your wall a name, go to the “label” section of your properties panel.  You can add height by entering a number into the height box or moving the arrows.  You can change the thickness of the wall as well.  You can change the font size of the dimensions by typing in the font box or adjusting the size with the arrows.  You can also “lock” your wall so you don’t accidentally move it.   If you want to elevate your wall, click in the elevation box and add a number or use the arrows.  Note:  To delete your polygon wall, click in the center of the enclosed wall and hit the “delete” key on your keyboard.

Null Zone Tool

 null zoneThe null zone tool is what you will use when you want to create a “zone” in your layout, that items can’t be placed in.  It creates an invisible barrier that will be helpful when you’re creating a space with several objects in it.  Once you click on the “null zone” icon, you can start to create your zone in the  layout.  Always start in the upper left hand corner and move to the right.  To close your zone layout, click the escape key on your keyboard.  If you want to change the size you can grab one of the handles on the corner of the zone and move it until you are happy with its location and look. If you want to delete your zone, just click in the null zone space and hit delete on your keyboard. Click here to see full tutorial…

 Button Bar


 button bar

New File Button

  new fileWhen you want to create a new layout, just click on the “new plan” icon on your  button bar.  A dialogue box will appear and you can either create a new floor plan or  select from existing examples.  To create a new layout, determine what  size you want your main stage space to be and enter the dimensions in the spaces provided.  Then, you choose from either “standard” or “metric” for your drawing units.  Click on “start from scratch” and you can begin drawing. Click here to view tutorial…

Open File Button

        openWhen you want to open an existing layout, click on the “open file” button on the button bar.  A dialogue box will appear and you can click on the arrow to see all your options of drawing files to choose from.  Select the drawing you want to open up and click on “open.”  If you want to delete some files, just highlight them and hit the “delete” button.  Click here to view tutorial…


Save File Button

 saveOnce you open up a new drawing and you’ve added a few items, click on the “save” button on your button bar and a dialogue box will appear.   You can give your layout a name and description in this box.  Click on “save as new” and then hit “save” and it will  take you back to your layout.   Before you go into 3D viewer, you will need to save your work first by clicking the “save” button.  Click here to view tutorial…

Delete Button

         deleteWhen you want to permanently remove an item from your layout, click on the “delete” button on the button bar.  The only time you need to use the “delete” button on your keyboard to remove an item, is when you want to remove a “polygon” wall.


Copy/Duplicate Button


         clone To copy an object, click on the object and then click on the “copy object” button on the button bar.



3D Viewer


 3dIf you want to go into your 3D viewer, just go up to your button bar and click on the 3D icon.  Note:  You must save your work before entering the 3D zone!  For more specific information on your 3D viewer feature, go to “The Joys of 3D” section of the user manual.


Level Hierarchy


 levelThe order you bring your items in is a very important part of creating your layout.  Items can end up on top of each other if you bring in an object too soon.  This is where “level hierarchy” command helps you to organize your objects.   The first button is “bring to front” which will bring the item that you selected all the way to the front.  The second button is “bring forward” which will bring the item forward one level.  The third  button is “send to back” which will send your object to the farthest level backwards and the fourth button is “send backward” which brings the object back one level.


Share Button


        shareOnce you have created your layout or are at a point where you would like to “share” your work with others, click on the “share” button on the button bar and a dialogue box will appear with several options.  The “embed code” tab allows you to copy and paste the link to a blog, website or any social media outlet.  The “email” tab allows you to copy and paste the link of your layout into the body of your email.  And the “generate a QR Code image” tab allows you to create a code to scan using a smartphone.  Click here to view tutorial…



Layer Control Button


 layerWhen you bring a new object  into your layout it automatically goes  under the “default” layer.  You can change the layer by clicking on the object to open its properties panel.  Click on the drop-down to change the layer your object is on.  When you open up the “layer” button on the button bar, you’ll notice you have two categories to choose from: visible and printable.  Your objects are automatically visible and printable.  But, if you would like an object to not be seen in your layout while you are working on it, just click on the “visible” button next to the layer that object is on and it will not be visible in the drawing.  If you want an object to not show up when you print your layout, just click on the “printable” button that object is on and it will not  show up when you print.  Click here to view tutorial…

Inventory List


  listThe inventory list will assist you in keeping track of the objects you have in your layout.  Whether you are creating a layout for a client or for your own use, the inventory list gives you the name, I.D., and quantities of the objects or products in your layout. Having the items inventoried and documented, will make ordering the items an easier task.  Click here to view tutorial…


Group and Ungroup Button


 groupThe “group” button is a feature for grouping several objects and making them one entity.  This is helpful when you want to delete, move or change a layer of several items at the same time. Just click on the “selection window” button on the button bar, window your objects and then click on “group” on the button bar.  If you want to “ungroup” the items, just click on the “ungroup”  button on the button bar and they will go back to a single entity.


Selection Window


 windowWhen you want to select several items all at once, just click on the “selection window” button on the button bar.  This is very helpful when you are grouping items together or deleting several.  Click here to view tutorial…


Table Arrangement


 tableRectangular table


This feature helps you to arrange rectangular tables with chairs in your space.  Once you drag and drop your table from your assets into your main stage, click on the “table arrangement” icon on your button bar.  A dialogue box will appear and you will see in a preview that the program automatically generated chairs around your table.  You can remove chairs by going to the column on the right and clicking on top, bottom, left or right to get to the look you want with the positioning of your chairs.  You can change the distance between the chairs by sliding the “chairs gap” bar or the distance they sit from the table by sliding the “distance” bar.  You can also change the type of chair that is shown.  Once you’re happy with the look of your table layout, click on generate and that will bring the table and chairs into your main stage space.  table1Click here to view tutorial…



  • Round table


To layout a round table with chairs, drag and drop your table into the main stage, click on the table and then click on the “table arrangement” icon.  It will bring you into a dialogue box where you can preview the table with chairs.   If you want to change the number of chairs go to the column on the right side and slide the bar where it says “chairs.”  You can change the distance the chairs sit from the table by adjusting the “distance” bar.  If you want to put in a different type of chair just click on the drop-down menu under “chair type.”  Once you’re happy with your layout, click on generate and your table and chairs will appear on your main stage.


Room Arrangement


 roomTo layout your objects in your room, you will be using several different features.  Start by bringing the “array zone” onto your main stage.  Stretch the array zone to fit the space you want your objects in.  If you’re using an asset, drag and drop the asset off to the side of the array zone.  If it’s a table and chair set up you already created with your “table arrangement” tool, then move that item off to the side away from the array zone.  Click on the item you want to arrange in the room and then go to your “room arrangement” tool on your button bar and that will bring you into a dialogue box.  Click on “select array zone” and it will bring you back to your main stage where you will then click on your array zone.  Click on “show window” and it will bring you back into dialogue box. Then click on the “draw” button at the bottom and you will get a preview showing your objects arranged within the “array zone” space you created.  If you like how it looks, hit submit.


Addressing Assets


  • Assets Panel


 assetsYour assets panel is to the left of the main stage.  This is where your items or objects are located.  Whether you’re looking for tables and chairs for a meeting room or a stage for a reception hall, the assets panel is where you’ll find these items.  The assets that say “3D” next to them are items that are 3-dimensional in appearance.



  • Rental Assets  


Your rental items are in the “rental” section of your assets panel.  If you’re looking for something in your rental inventory, this is the section you will find them.  The rental items can only be accessed by Administrators, sale team, and administrative staff.  The client is not able to access these items.


  • General Assets


Any generic item that a client may need to use as a placeholder in their layout will be in the “general” assets section. These items are not connected to any inventory list.


“My Stuff” Assets


  • What is “My Stuff?”


My stuff are items YOU added to the assets inventory.  They are items that you or your company use and want available for when you’re working on new or existing layouts.


  • Uploading “My Stuff”


To upload your items into “My Stuff”. See more details here…


Properties Panel

Depending on what command you are doing or object you are clicking on when your properties panel appears, there are several different features to assist you in creating your layout. Click here to view tutorial…

rr        rr        e

  • Drawing Units

The “units” command (F-3) refers to the type of mathematical conversion you choose to use to create your drawing.  Your two options are “standard” which is architectural (inches and feet) and “metric.”

  • Grid Command

Your “grid” command (F-4) is how you create your grid size on your main stage.  You can adjust the size by clicking on the slider and gliding it to the appropriate dimension.  You can turn your grid off by clicking on the grid symbol next to the slider.  Click here to view tutorial…

  • Snap Command

Your “snap” command (F-5) is to assist you in “snapping” into set increments on your main stage.  If you want to move your wall or an object a certain distance, just click on “snap” and set the dimension you want items to move to while you’re moving them around.

  • What’s a magnet?

Whether you are bringing new objects onto your main stage and want to attach them together or connecting a dimension to an item,your “magnet” command (F-6) helps you to locate and connect the items.  Once the two items you want to connect are in the “magnet zone”, it will grab it and bring it to the magnet on the other object and connect them.  You can change your magnet size by going to your properties panel and clicking on the arrows next to where it says “magnet size.”  You can turn your magnet off by clicking the “magnets” button.Click here to view tutorial…

  • Dimensions

Depending on what area or object you’ve clicked on, a variety of dimension options (F-7) and (F-16) will show up in your properties panel.  You will see “Width” and “Height” of the object or space.  Ifit’s an object you’ve clicked on, then you will also see “Z-Height” and “Elevation.”  You can give your object a height by putting the dimension you want it to be in the Z-Height box.  You can raise the item up in the air by putting the dimension you want it raised at in the Elevation box. Click here to view

  • The “Area” of your Space

 If you have a space that you want to find out the “area” or overall square footage of, just click in the space and refer to your properties panel (F-8).  Note:  If you change the size of your space by adding a new dimension to your width and height box, you will notice the “area” change as well.

  • Adding Floor Plan Background Color

If you want to add a color to your main stage, just go to your properties panel and click on the “floor plan background color” (F-9) box.  A dialogue box will appear with the full color spectrum for you to choose from.

  • Adding a Background Image to Main stage

If you want to add an image or texture to your floor plan, click in your space and then go to your properties panel.  Click on “floor plan background image” (F-10) and a dialogue box will appear with several options of textures.  Click on the image you want and then hit “okay.”

Adding and Managing your Custom Graphics

  • Uploading and Saving New Graphics

If you want to add a custom graphic to an object, just go to the “3D add custom graphics” box on your properties panel.  A dialogue box will appear and you have a few options for adding graphics.  You can either click on your drop-down menu and pick from an existing graphic that you may already have in your graphics library or, click on “upload new” and when the dialogue box opens up,click on browse to view the graphics you have stored on your computer to use.  Once you choose the image you want to use, you can crop it to the size and look you want it to be.Use the zoom tool to manipulate the size of the picture.  You can touch the screen with your cursor and manually move the picture around until you have it positioned to where you want it cropped at.   You can add a label to the image for future reference.  Click on the “crop” icon and you will end up back in your main stage.  Click on save and go back into your “add custom graphics” box.  Now that it’s saved it will appear in your drop-down menu.  Highlight it and click on “assign selected graphic” and it will appear on the left side of the dialogue box.  If you decide you don’t want to use that graphic, click on “clear” and it will be removed.  If you like how it looks, click the OK button.

  • Uploading a Custom Graphic to Main stage

If you have a graphic, sketch or drawing that you want to bring into your main stage, you have the ability to upload it into your graphics library.  This works well if it’s either a jpeg or pdf.  Go to your “add custom graphics”button on your properties panel and you’ll be brought into the same dialogue box you use to upload graphics to your assets.  Click on upload new and browse for the image you want to bring in.  Enlarge it until it fits with in the cropping space so you are viewing the full drawing you want to bring onto your main stage.  Give it a name in the “label” box, hit crop and it will bring you back to your main stage.  Click on the add custom graphic button to go back into your dialogue box, click on the drop-down menu to pick the layout you just uploaded.  Hit on the “assign selected graphic” button and it will show up in the left column.  Click on the okay button to bring the image into the main stage.

Sizing a Custom Graphic in the Main stage

  • At this point we want to size the image to fit the space accurately.  If your drawing is rectangular, there are several steps to take to bring it to the proper size.  (Note:  grab the shape that is closest to the look of your image for scaling it to size.)  Go to your shapes icon and drag and drop the square icon into your main stage.  Line up your upper left-hand corner with a wall or any item that has a dimension you can work with.  Click on the square to highlight it.  Go to your properties panel and put in the dimension in inches of the size the image is.  (For instance, if you have a room that is 30’ x 30’ you would put in 360” for the width of the room and 360” for the depth.)  The square/rectangle is going to act as a template to assist you fitting your image accurately into the space.  At this point, click on the “image” you want to scale up, add into the properties panel width and depth boxes the size of the walls in your actual image.  Hit enter and you will see it become the size of your square or rectangle.  This step is just bringing the image size closer to your templates size to make it easier to scale.  At this point, line up your upper left-hand corner of you square/rectangle with your image.  Using the arrows on your properties panel next to width and depth, slowly stretch the walls until they fit the size of the square/rectangle.  Click here to view tutorial…
  • Visit Web Page

Some of your assets have a web page linked to them.  Once you’ve dragged and dropped an asset into your main stage, if you notice on the properties panel that there’s a button that says “visit web page”, then you can click on that button and go directly to that manufacturers website.

  • 3D Properties

Some of your objects from your assets panel will have additional information about the item.  When you click on an object and go to your properties panel, if you see a button that says “3D properties”, then you know this object has some additional information and specifications that can help you.  Click on the button and it will give you dimensions and sometimes different textures or finishes for that particular item.  The dimensions that are shown are the “Z-height” which is the overall height of the object and “elevation” which is the spacial relation to the ground.  For instance, if you want to raise the item up off the ground, you can put a dimension in the elevation box and it will raise the item up.  Some of the 3D properties have the ability to add a video.  If you have a flat screen or graphic component on an exhibit that allows you to do so, just click on the “select a video” drop-down menu, pick your video and hit okay.

Product Preview

  • Viewing the product

If you click on your object and the go to your properties panel, you see a picture of your product in the “product preview” section.  If you click on the picture you will be brought into the manufacturers’ website where you can get additional information on the product.


Chapter 3 – THE JOYS OF 3D

  • Navigating in 3D Viewer
  • Orbital Cam

      rrAfter you’ve clicked on your 3D button in your button bar, it will take you into your 3D viewer where you can see your work in 3D!  You’ll notice along the bottom of your screen on the left side there are several icons to choose from.  If you click on the third icon from the left, that is your “orbital cam.”  This feature will allow you to spin around through your space and view it at different angles.  You can manually zoom in and out of the space or use the arrows on your keyboard to navigate through.

  • Walk thru Cam

        rrYour “walkthrough cam” is the icon that is farthest from the left.  This feature allows you to walk through your space.  You can either manually travel through it or use the arrows on your keyboard.

  • 3D Mode Snapshot Button

        snapshotsYour “3D Mode Snapshot Button” is the second button from the left.  If you want to take a picture of the screen to save it, just click on that icon and it will give you the option of saving to your computer or canceling the command.

  • 3D Settings Button

 settingsThe 3D “settings” button is the first button from the left.  This is where you go to change the screens background color or animate an object.   To close the settings section, just click on the settings icon and it will hide the settings box.

  • 3D View Settings      

 3d settingsChanging your background Colors

To change your background color in 3D, just click on “settings” button and it will open up a box where you can pick from a palette of colors and images.  Click on the color/image you would like to use and see the background of the screen change right before your eyes.

  • Hide Floor

If you want the floor to disappear in your 3-dimensional screen view, just click on the settings icon and then click in the box next to “hide floor.”

  • Animate Screen

If you have an object that can be animated like a flat screen, monitor or movie screen, just click on your settings icon and then click on the box next to “animate screen.”

  • Exiting your 3D Space

When you are finished in your 3D viewer, just click on the box in the upper right-hand corner of your screen and you will be back in your 2-dimensional main stage space.

Chapter 4 – PRINTING

  • How to Set Up your Drawing to Print
  • Print Button

When you’re ready to print your work, just go to your button bar and click on the print icon.

  • Understanding the Print Dialogue Box

print previewOnce you’re in the dialogue box and previewing your work, you can adjust the way your layout will appear on paper by sliding the bar to zoom in and out.  You can also click on the arrows and move the layout around. To bring it back to center just click on the box in the middle of the arrows. You have the option of “landscape” or “portrait” for printing out your layout.  You can choose from two different options for your paper size.  You can adjust the DPI (dots per inch) by clicking on the drop-down menu.

  • Creating a PDF

Once you have it set up the way you want it to look when printed, click on the “create PDF” button and you can either save your layout as a PDF into a folder or print it out.  To exit out of the print dialogue box, just click the box in the upper right-hand corner.